Map

The Map of a game is what contains all Entities of that game. A map can contain visual squares called Tiles. These tiles exist in layers:


 * Floor: the bottom-most layer. Nothing can be below it.
 * Floor 2: is above the floor layer but still low. This layer is generally used for details on top of the floor, such as stones or ferns. Entities are able to be at a lower layer.
 * Walls: This layer, unlike the others, this layer is able to collide with Entities, but is static. Visit its page for more info.
 * Debris: This layer, unlike the others, is comprised of dynamic objects with varying dimensions not "stuck" as the dimensions of the Tiles of the other layers. Debris, and the ability to have multiple Tilesets, was abandoned not long after the widespread release of the beta.modd.io engine. Visit its page for more info.
 * Trees: This layer is at the top of the layers and, by default, is above most Entities. It's exact layer is Trees 3, with other Trees 3 , to Trees 1 being below, and Trees 4 to Trees 9 being above. This layer is often used for allowing Users to hide or, ironically, for trees.

The images for the Tiles are determined by the Tileset set for the Map. The original modd.io engine allowed for the use of multiple tilesets, mainly for the use of Debris, but only 1 is allowed in the beta.modd.io engine, and having more than 1 can cause the map to have issues or not render (load) in the editor (and in-game)